Introduction
Welcome to the BeamDown community! BeamDown is an evolving platform with ongoing development and addition of new features. We’ve designed it to be as intuitive as possible, so you can start building custom terrain right away – no prior 3D modelling experience needed. The Intro Builder is recommended for new users.
Accessing BeamDown
Log into BeamDown at https://beamdown.saucermenstudios.com.au
New accounts will need to reset their password here
Basic Usage Guide
Key Principles
All assets are accessed from the Palette on the right hand side:
From the palette:
- Click a set
- Click a subheading to expand it
- Select an asset
The BUILD MODE has TWO main building methods, these are specific to the set being used:
Snapping
Freeform items can be snapped to compatible objects – You’ll see snapping points appear as white orbs.
To automatically connect objects such as walls and floors :
- Click an item from the palette – it will attach to your mouse.
- Look for snap points – compatible objects will highlight with glowing white orbs.
- Hover over a snap point – it will turn green to show the connection is valid.
- Rotate if needed – press Q or E to adjust the angle.
- Click to attach the object in place.
- Right-click to clear the object from your mouse.

Mount Points
Once Freeform or Quick-Frame objects are placed on the build platform, you can select them to display ‘mount points’.
Black dots are mount points – Hover over a mount point to see what can be attached to it. Click it to display all compatible components in the palette. Click the component in the asset to attach it. Attached objects may have their own mount points to.
SELECTING SIMILAR MOUNT POINTS – Click on a mount point twice to select all similar Mount Points on that selection.

How to build
- Log in to BeamDown here
- Ensure the ‘Build’ mode is active at the top of the screen
- Using the palette window on the right hand side, click on a set (EG ‘Grid City’), then click a title such as ‘Frame’ or ‘Wall’. This will show you all of the assets for that category.
- Click and drag an asset from the pallet onto the main grid area. You can also right click to clear your mouse.
- Click on the asset you placed onto the grid – Dots will appear. Hover you mouse over the dots to see what they are.
- Click on any of the dots (Mount Points) to reveal the assets that can be placed onto it. They will appear in the pallet where you can click them to place them (no need to drag and drop these).
- Drag items onto snap points from the pallet – Hover your mouse over the white orbs until they turn green.
Floorbuilder (Freeform)
Sets using the Freeform builder such as the ‘Sci-fi Building Generator’ can use the Floorbuilder which automatically adapts to the connected wall shape so that you build conforms to a 1in grid.
- Within a compatible set, select the Floorbuilder from the palette
- Drag your chosen floor style onto the build plate or snap to a compatible wall (it will turn green when snapped)
- The floor model will adapt to the snapped wall – Use the Q/E keys to rotate the floor
- Some floor pieces can be selected when placed to mount additional details
Note – Floor models have different styles and sizes
Editing Sockets:
Many walls and other components have areas for connection sockets such as magnets, pegs, OpenLock Clips etc. Not all models have sockets
- Select a model(s)
- Switch to ‘Socket’ mode at the top of the screen
- Click on a Mount Point to see the available sockets in the pallet. Select all Mount points by clicking twice on a Mount Point.
- Click on your chosen socket in the pallet.
Usage Controls
Selecting Models
- You can drag a box around multiple models to select them all-together
- To select an object mounted onto another, click multiple times on the area to move through the hierarchy
Keyboard & Mouse Controls
- Q/E – Rotate selected object
- LMB – Select object or Mount Point
- RMB – Orbit view / Menu / Clear mouse
- MMB – Pan view
- Wheel – Zoom view
- DEL – Delete selected object
- F1 – Auto rotate around scene
Right-Click Menu
- Group (top) – Combine the selected models into one group for moving, exporting and saving
- Copy (right) – Duplicate the selected models
- Delete (bottom) – Trash the selected models
- Move (left) – Move the selected objects to a new position
Saving Layouts (Blueprints)
Saving your build to the cloud is easy:
- Select all your models by dragging a box around them
- Right click your selection
- Choose ‘Group’ from the right click menu (top option)
- Switch to ‘Export’ mode at the top of the screen
- Name your build
- Click Save
Note – Saved projects are capped at 100 per user, but you can freely delete and create new ones as needed.
Loading your Builds
Saved files are known as ‘Blueprints’. To load these from the cloud:
- Click the ‘Blueprints’ button at top right of the screen
- Select ‘My Builds’ in the popup window (top right)
- Locate your file and click Load
Exporting STL Files
Downloading an STL file of your build is done in a similar way to saving:
- Select all your models by dragging a box around them
- Right click your selection
- Choose ‘Group’ from the right click menu (top option)
- Switch to ‘Export’ mode at the top of the screen
- Name your build
- Click Save
Showcase your Projects:
Want to show off your BeamDown creations to others in the community or build-off a project you’ve seen? It’s easy!

- Click ‘Load’ (top left of BeamDown screen
- Choose a saved project from your Blueprints
- Click ‘Share’ to generate a unique ID
- Click ‘Show ID’ …..
- A gif opens up in new tab – Copy the URL to showcase your build

To load a build from someone else’s ID, paste the ID or URL of the gif into the ‘Blueprint ID’ area. If you don’t have the assets required to load the project, it will direct you to grab their bundles.
Try it with the ID below:
16dd3321-22b4-47c6-9e17-cb17b17a3d0b
Tips
- Use the blue ‘Points’ button (top, left of screen) to edit sockets (Filled, OpenLock, magnets, etc) – There will otherwise be cavities.
- Right click for MENU: move / group / copy / del
- Hover mouse over white orb to snap objects – Object turns green when auto-aligned
- Right Click to clear dragged object
- If you have issues loading BeamDown, clear your browser cache
Pre-Release Demo Videos:
Getting support
Contact alex@saucermenstudios.com.au or join the BeamDown community at Discord.












