Change-logs

Occasionally we make improvements or modifications to our STL files. You can track these changes below:


Miscellaneous Sets / Objects:

Cargo Platforms: Warehouse Shed (last updated 2/5/24):

  • Warehouse_Shed-Base.stl – Added variant with removable roof (NEW OBJECT)
  • Warehouse_Shed-Roof.stl – Added variant with removable roof (NEW OBJECT)

Concrete Barriers (last updated 2/5/24):

  • Barrier_A_v1_01.stl – Minor upstate to bottom

Fortified Military Barracks (last updated 29/4/24):

  • Barracks_1-Roof_v1_01.stl – Flattened bottom of mesh
  • Barracks_2-Roof_v1_01.stl – Optimised mesh

Desert Settlement: Hall(last updated 16/5/24):

  • Desert_Settlement_Hall_-_Roof_v1_01.stl – Cleaned up mesh
  • Desert_Settlement_Hall_-_Roof_Segmented.stl – Added variant to save on filament (NEW OBJECT)
  • Desert_Settlement_Hall_-_Roof_Insert_Segmented.stl – Added variant to save on filament (NEW OBJECT)

Desert Settlement: Huts(last updated 4/2/24):

  • Desert_Settlement_Hut_-_B_v1_01.stl – Cleaned up mesh at base of pipe

Desert Settlement: Dwellings (last updated 2/2/24):

  • Desert_Dwelling-B-Base_v1_01.stl – Cleaned up mesh to remove protruding geometry from base (near pipe)

Trench & Bunker Defence System (last updated 81/8/23):

  • Bunker_Trench_01 v1.01.stl – Minor update
  • Bunker_Walkway_01 v1.01 – Minor update

Gothic Factory City Ruins (last updated 30/10/23):

  • Ruin_-_Floor_01 v1.01.stl – Holes added underneath floor (NEW OBJECT)
  • Ruin_-_Floor_02 v1.01.stl – Holes added underneath floor (NEW OBJECT)
  • Ruin_-_Floor_03 v1.01.stl – Holes added underneath floor (NEW OBJECT)
  • Ruin_-_Floor_04 v1.01.stl – Holes added underneath floor (NEW OBJECT)

Ancient Alien Tech Monoliths (last updated 19/3/23):

  • Tech_Monolith_-_Pillar_01_v1_01.stl – Minor mesh adjustment

Objective Room 8×8 (last updated 24/04/23):

  • Objective_Room_-_Building-SectionA.stl – Added variant for smaller printers (NEW OBJECT)
  • Objective_Room_-_Building-SectionB v1.01.stl – Updated mesh (NEW OBJECT)
  • Objective_Room_-_Building-SectionC.stl – Added variant for smaller printers (NEW OBJECT)
  • Objective_Room_-_Building-SectionD.stl – Added variant for smaller printers (NEW OBJECT)
  • Objective_Room_-_Roof-SectionA.stl – Added variant for smaller printers (NEW OBJECT)
  • Objective_Room_-_Roof-SectionB.stl – Added variant for smaller printers (NEW OBJECT)
  • Objective_Room_-_Roof-SectionC.stl – Added variant for smaller printers (NEW OBJECT)
  • Objective_Room_-_Roof-SectionD.stl – Added variant for smaller printers (NEW OBJECT)

Ancient Tech Monoliths (last updated 03/07/22):

  • Archway v1.01.stl – Floating greebles re-attached
  • Tech_Monolith_-Large02 v1.01.stl – Minor mesh cleaned to optimise printing
  • Tech_Monolith_-_Broken_Base v1.01.stl – Minor mesh cleaned to optimise printing

Grid City:

Support Pillars – (last updated 15/4/24):

  • GridCity-Support_Pillar_SPACER_5mm_01.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_5mm_02.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_5mm_03.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_5mm_04.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_10mm_01.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_10mm_02.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_10mm_03.stl – Added spacer to raise pillar (NEW OBJECT)
  • GridCity-Support_Pillar_SPACER_10mm_04.stl – Added spacer to raise pillar (NEW OBJECT)

Capsule Buildings – (last updated 29/3/24):

  • GridCity-Frame-Capsule_Double_005.stl – Added new building variants with doors on the side (NEW OBJECT)
  • GridCity-Frame-Capsule_Double_006.stl – Added new building variants with doors on the side (NEW OBJECT)

City Gardens – (last updated 29/3/24):

  • Bridge_v1_01.stl – Edited the bridge to fit better on expansion rings (less end protrusion)

Zectonium Prison Mines:

Zectonium Prison Mines: Storage Tanks- (last updated 31/1/24):

  • Storage_Tank_1_v1_01.stl – Removed small section of floating geometry
  • Storage_Tank_2_v1_01.stl – Removed small section of floating geometry

Zectonium Prison Mines: BucketWheel – (last updated 1/12/23):

  • BucketWheel-v1.1.stl – Cleaned up mesh

Zectonium Prison Mines: Core Set – (last updated 4/3/24):

  • Junction_D_-_01.stl – Added additional junction for more build options (NEW OBJECT)
  • Wall_B_-_031_v1_01.stl – Fixed pipe that was lower than wall bottom

Uncovered Alien Ruins – (last updated 16/7/23):

  • Alien_Ruin_1_v1_01.stl – Fixed first layer
  • Alien_Ruin_3_v1_01.stl – Fixed first layer

DarkHyve Assault:

DarekHyve Assault: Spire Columns – (last updated 17/04/24):

  • Junction_03_v1_01.stl – Added holes underneath
  • Junction_04_v1_01.stl – Added holes underneath

DarekHyve Assault: Core Set – (last updated 19/4/24):

  • Wall_A_03_v1_01.stl – Fixed floating bolts
  • Junction_Half_01.stl – Added a half sized junction for smaller platform builds (NEW OBJECT)
  • Junction_Half_01-Peg.stl – Added a half sized junction for smaller platform builds (NEW OBJECT)
  • Platform_Filler_Extended_A_01.stl – Added exnded sized platform filler to fill gaps in railings on platforms (NEW OBJECT)
  • Platform_Filler_Extended_A_02.stl – Added exnded sized platform filler to fill gaps in railings on platforms (NEW OBJECT)

DarekHyve Assault: Crossbeams & Pillars Kit – (last updated 28/12/23):

  • Platform_Filler_B_07_v1_01.stl – Removed protruding geometry from bottom

Assault Series Terrain:

Tomb Assault: Modular Walls – Base Set (last updated 11/3/23):

  • Wall_A_-_04__v1_01.stl – Minor optimization update to align angled section to floor

Intergalactic Assault: Modular Walls – Base Set (last updated 8/2/23):

  • Wall_A_-_10.stl – Added wall with low barrier (NEW OBJECT)
  • Wall_A_-_11.stl – Added half height wall (NEW OBJECT)
  • Wall_A_-_12.stl – Added half height wall (NEW OBJECT)
  • Wall_A_-_13.stl – Added Blast door variant (NEW OBJECT)
  • Wall_A_-_14.stl – Added battle damaged section (NEW OBJECT)
  • Blast_Door_03.stl – Added Blast door variant for Wall 13 (NEW OBJECT)

Ship Assault: Modular Walls – Base Set (last updated 23/1/23):

  • Wall_A_Hinged.stl – Added hinged wall. Use PLA filament for hinge pin (NEW OBJECT)
  • Door_Hinged_01.stl – Added hinged wall. Use PLA filament for hinge pin (NEW OBJECT)
  • Junction_-SUPERSNUG_FIT.stl – Added this variant to offer tighter fitting if using terrain unpainted (NEW OBJECT)

Ship Assault: LED Flooring (last updated 23/10/23):

  • Floor_Base v1.2.stl – QoL improvements such as deeper recess, added notch for easier floor insert removal and underside holes added for more compatibility with the Assault Series Terrain.
  • Floor_Insert_03.stl – Galactic style floor (NEW OBJECT)

Flatline City: Second Wave:

Container Buildings (last updated 29/4/24):

  • Container_End_-_05_v1_02.stl – Repaired letter ‘P’ on sign and other minor geo fix

Walkway Hinges & Gantry Stilts (last updated 5/9/23):

  • Walkway_Hinge_-_Thin_A.stl – Fits Thin Walkways from Flatline series (NEW OBJECT)
  • Walkway_Hinge_-_Thin_B.stl – Fits Thin Walkways from Flatline series (NEW OBJECT)

Roads & Bridges (last updated 30/7/23):

  • End_Cap_A-01.stl – Covers open sockets (NEW OBJECT)
  • End_Cap_A-02.stl – Covers open sockets (NEW OBJECT)
  • End_Cap_A-03.stl – Covers open sockets (NEW OBJECT)
  • End_Cap_A-01.stl – Covers open sockets (NEW OBJECT)
  • End_Cap_B-02.stl – Covers open sockets (NEW OBJECT)
  • End_Cap_B-03.stl – Covers open sockets (NEW OBJECT)

Factory Industrial Bases 25-70mm Bundle (last updated 27/1/23):

  • 60x35mm bases – New bases added (NEW OBJECT)

Watch Tower (last updated 8/08/22):

  • Watch Tower – Inner Floor Solid.stl – Added additional flooring options without hatch (NEW OBJECT)

Core Set (last updated 14/03/23):

  • Building_-Single_to_Double03v1_01.stl – Added an inverted version of the converter (NEW OBJECT)
  • Building_-Single_to_Double-_02_v1_01.stl – Fixed protruding floor geometry.
  • Accessory_Ring_-Hex-_02_v1_01.stl – Fixed capped OpenLock sockets
  • Floor_-Hex-_02 v1.01.stl – Fixed tab
  • Roof_-Round-_01 v1.01.stl – Repaired & optimised mesh

Pipeline Manifold System (last updated 28/04/22):

  • Floor_Half_-_01.stl – Added additional flooring options for half size buildings (NEW OBJECT)
  • Floor_Half_-_02.stl – Added additional flooring options for half size buildings (NEW OBJECT)
  • Pipeline_Manifold_-AccessoryRing_2.stl – Added another Accessory Ring with vertical sockets (NEW OBJECT)

School Hoverbus (last updated 22/04/22):

  • Hoverbus v1.01.stl – Disconnected text to allow change of name
  • Hoverbus_-_Flipped.stl – Added alt version with door on other side (NEW OBJECT)

Flatline City:

City Walls (last updated 5/5/24):

  • City_Walls_-_Middle_90_degree_v1_01.stl – Cleaned up mesh & Fixed missing holes on bottom

Underground Tunnels (last updated 1/9/23):

  • Tunnels – Frame 2×2 F.stl – Replaced with barrel filled gunk section
  • Tunnels – Platform 2×2.stl – Added flat, flooring platform with no walls (NEW OBJECT)

Core Set (last updated 29/1/24):

  • Accessory Ring – E.stl – Adds a 5mm spacer between buildings (NEW OBJECT)
  • Building – Bar A v1.01.stl – Minor adjustment to hatches
  • Building – Bar B v1.02.stl – Removed extruding bottom geometry & improved floor clearance
  • Building – Noodles v1.01.stl – Minor adjustment to wall tank
  • Building – Standard A v1.01.stl – Removed tiny gap from beneath the pegs at top of building
  • Building – Standard D v1.01 – Repaired Peg and upper overhang
  • Building – Standard D v1.02.stl – Minor fix to exterior control panel & light
  • Building – Standard F v1.01.stl – Optimised mesh
  • Building – Standard I v1.01.stl – Reduced overhang on part of building
  • Floor – A v1.01.stl – Minor geometry adjustment
  • Floor – B v1.01.stl – Minor geometry adjustment
  • Floor – C v1.01.stl – Minor geometry adjustment
  • Floor – D v1.01.stl – Minor geometry adjustment
  • Roof – C v1.01.stl – Removed some hidden geometry to optimise print times
  • Roof – D (fits sign length) v1.01.stl – Fixed slight incline in roof base
  • Roof – E (fits sign width) v1.01.stl – Fixed slight incline in roof base
  • Roof – F (fits sign width) v1.01.stl – Fixed slight incline in roof base
  • Roof – G (fits sign length) v1.01.stl – Fixed slight incline in roof base
  • Roof – I v1.01.stl – Minor optimisation of geometry
  • Accessory Ring – C v1.01.stl – Minor adjustment to side vents
  • Shutter – A smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
  • Shutter – B smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
  • Shutter – C smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
  • Shutter – D smaller – New shutter for filling taller windows (NEW OBJECT)

Transit System Upgrade Kit (last updated 26/3/22):

  • Transit System – Stairs – No back Support (OpenLock) v1.01.stl – Improved geometry
  • Transit System – Stairs (OpenLock) v1.02.stl – Minor improvement to geometry for optimised printing and pipe tweak

Street Vendor Kiosks (last updated 26/11/21):

  • Street Vendor – Building E v1.01.stl – Minor improvement to interior

Gantry System (last updated07/2/22):

  • Support – Length v1.01.stl – Minor improvement to pipe geometry
  • Walkway – Length A v1.01.stl – Minor optimisation to geometry
  • Walkway – Width A v1.01.stl – Minor optimisation to geometry

Tunnels LED Upgrade (last updated 26/5/22):

  • Tunnel – Bulkhead LED – 03 v1.01.stl – Improved cut-out symbol to reduce overhangs
  • Tunnel – Bulkhead LED – 05 v1.01.stl – Reduced shallowness of inset bolts for optimised printing (thicker walls)
  • Tunnel – Bulkhead LED – 05 v1.02.stl – Improved cut-out symbol to reduce overhangs
  • Tunnel LED – Battery Caddy v1.01.stl – Very minor update to mesh

Battle Damaged Buildings (last updated 16/05/24):

  • Damaged Floor.stl – Added new Damaged flooring insert (NEW OBJECT)
  • Damaged Building – A v1.03.stl – Cleaned up geometry
  • Damaged Building – B v1.02.stl – Decreased shutter overhang for optimal FDM printing, minor wall & pipe adjustment
  • Damaged Building – C v1.02.stl – Removed extruding bottom geometry, minor pipe adjustment
  • Damaged Building – D v1.03.stl – Removed extruding geometry (floor & door), fixed floor socket orientation and lowered some geometry to floor.
  • Damaged_Building_-_E_v1_01.stl – Fixed roof peg
  • Damaged Roof – A v1.01.stl – Removed extruding bottom geometry
  • Damaged_Roof_-_C_v1_01.stl – Cleaned up geometry
  • Damaged_Roof_-_D_v1_01.stl – Cleaned up geometry
  • Damaged_Roof_-_F_v1_02.stl – Cleaned up geometry

60mm Bases (last updated 17/10/21):

  • 60mm – 07.stl – Modified debris

Slum Hab Stacks (last updated 2/12/21):

  • Hab Stacks – Hab C v1.01.stl – Minor improvement to hatches
  • Hab Stacks – Hab Family XXL v1.01.stl – Minor print optimisations

Exterior Wall Accessories (last updated 7/5/22):

  • Billboard A v1.01.stl – Added more OpenLock Sockets for additional functionality
  • Billboard B v1.01.stl – Added more OpenLock Sockets for additional functionality
  • Waste Tank v1.01.stl – Fixed scale

Hospital (last updated 20/10/23):

  • Hospital_-_Building_Back_to_Back_Open_A_v1_01.stl – Improved mesh and added OpenLock socket
  • Hospital_-_Building_Back_to_Back_Open_B_1_01.stl – Improved mesh and added OpenLock socket
  • Hospital_-_Building_C_v1_01.stl – Improved mesh
  • Hospital_-_Roof_A_v1_02 – Improved mesh

LED Signs (last updated 5/2/23):

  • OpenLock Caddy v1.01.stl – Minor geometry optimisation
  • OpenLock Caddy (Flat Print) v1.00.stl(NEW OBJECT)
  • Sign (Single) – Water v1.02.stl – Kanji lettering orientation
  • Sign (double) – Water v1.01.stl – Size adjustment

Lost Colony – Spaceship Graveyard:

Core Set (last updated 12/1/24):

  • Hull Angle Type A – 02 v1.02.stl – Mesh cleanup
  • Window_Type_B_-_01_v1_01.stl – Mesh cleanup

Tech Heap / Junk Piles (last updated 26/9/23):

  • Tech-Heaps-01.stl – Re-meshed and updated model
  • Tech-Heaps-02.stl – Re-meshed and updated model
  • Tech-Heaps-03.stl – Re-meshed and updated model
  • Tech-Heaps-04.stl – Re-meshed and updated model
  • Tech-Heaps-05.stl – Re-meshed and updated model

Sci-Fi Bases 27mm (last updated 13/6/23):

  • 27mm_Base_10_v1_01.stl – Fixed floating geometry
  • 27mm_Base_11_v1_01.stl – Fixed floating geometry
  • 32mm_Base_17_v1_01.stl – Fixed floating geometry
  • 40mm_Base_14_v1_01.stl – Fixed floating geometry
  • 40mm_Base_15_v1_01.stl – Fixed floating geometry

Sci-Fi Scatter Pack Alpha (last updated 8/12/22):

  • Cyro Chamber (Closed) v1.01.stl – Optimised mesh for resin printing (mow completely solid)

29/6/21:

  • Roof 01.stl – Flipped normals repaired

2/9/21:

  • Survivor Outpost Structure – 02.stl – Bottom of ladder was lower than floor. Has been fixed/raised for optimal bed placement

2/10/21:

  • Internal Rooms & Corridors – Room – 02.stl – Horizontal beams were lowered to floor as they were slightly raised off the bed

Ordus Station:

Walkways & Stairs (last updated 17/04/24):

  • Stairs_-Shortv1_01.stl – Realigned stair treads to be center & cleaned up geometry.

Billboard (last updated 8/08/22):

  • Billboard B – Board v1.01.stl – Cleaned up model and fixed bottom