We do our best to update and improve our models based on community feedback. Occasionally we make modifications and additions to our STL files and terrain sets. You can track these changes below to ensure you have the most up-to date models:
Miscellaneous Sets / Objects:
40K Tournament Terrain: 11th Edition Footprint Templates (Industrial Theme) (last updated 15/7/2026):
- Added new variants with nubs
40K Tournament Terrain: 11th Edition Footprint Templates (RuinsTheme) (last updated 15/7/2026):
- Added new variants with nubs
Armored Car – Trench Warfare (last updated 8/5/2026):
- Train_-_Armoured_Car_v1_2.stl – Fixed lose bolts and symmetry on underside
- Train_-_Cargo_Car_v1_1.stl – Fixed symmetry on underside
- Train_-_Engine_v1_2.stl – Resized door and fixed floating spikes
Objective Room (last updated 13/3/2026):
- Objective_Room_-_Machine_v1_01.stl – Cleaned mesh and improved initial layer
Middle Eastern Building 1 (last updated 29/10/2025):
- Lower_03_v1_01.stl – Cleaned up mesh
Sci-fi RPG Tokens – Pack One (last updated 14/08/25):
- Comms_v1_01.stl – Cleaned up mesh
- Circuits_v1_01.stl – Cleaned up mesh
VoidLink Objective Markers (last updated 29/08/25):
- sci-fi_objective-30mm_Cover_02_v1_01.stl – Added clearance for buttons
VoidLink Turret (last updated 17/05/25):
- Sat_Dish_-_LED_Cutout.stl – Added variant with channel for wiring and 3mm LED (NEW OBJECT)
- Sat_Dish_Base_-_LED_Cutout_v1_01.stl – Added variant with channel for wiring and 3mm LED (NEW OBJECT)
Courthouse (last updated 26/03/25):
- Courthouse-Roof_v1_02.stl – Made inset for optional rooftop variants
- Courthouse-Roof-Insert_01_v1.01.stl – Created variant for interchangeable roof options (NEW OBJECT)
- Courthouse-Roof-Insert_02.stl_v1.01 – Created variant for interchangeable roof options (NEW OBJECT)
Bus Stop (last updated 19/03/25):
- Bus_Stop_v1_01.stl – Optimised overhangs on lip and piping
Texture Palettes (last updated 26/08/25):
- Texture_Palette_-_Glowing_Crystals_v1_01.stl – Cleaned up under-side of model
- Texture_Palette_-_Fantasy_Elements_v1_01.stl – Cleaned up door knocker
- Texture_Palette_-_Scifi_Plating_v1_01.stl – Minor mesh optimisation
- Texture_Palette_-_Industrial_Fragments_v1_01.stl – Minor mesh optimisation
40K Tournament Terrain – Gothic Ruins & Buildings (last updated 30/05/25):
- Container_01_v1_01.stl – Cleaned up mesh
- Wall_12.stl – Added variant (NEW OBJECT)
- Wall_13 (129x129mm and 54mm tall) – Added variant (NEW OBJECT)
- Footprint Base 01 – Split A (144x152mm and 3mm tall) – Added variant (NEW OBJECT)
- Footprint Base 01 – Split B (162x152mm and 3mm tall) – Added variant (NEW OBJECT)
- Footprint Base 01-PEGS v1.01 (305x152mm and 6mm tall) – Added variant, adjusted layout (NEW OBJECT)
- Footprint Base 01-PEGS v1.01 – Split A (144x152mm and 6mm tall) – Added variant, adjusted layout (NEW OBJECT)
- Footprint Base 01-PEGS v1.01 – Split B (162x152mm and 6mm tall) – Added variant, adjusted layout (NEW OBJECT)
- Footprint Base 02 – Split A (164x152mm and 3mm tall) – Added variant (NEW OBJECT)
- Footprint Base 02 – Split B (146x152mm and 3mm tall) – Added variant (NEW OBJECT)
- Footprint Base 02-PEGS v1.01 (305x152mm and 6mm tall) – Added variant, adjusted layout (NEW OBJECT)
- Footprint Base 02-PEGS v1.01 – Split A (164x152mm and 6mm tall) – Added variant, adjusted layout (NEW OBJECT)
- Footprint Base 02=PEGS v1.01 – Split B (146x152mm and 6mm tall) – Added variant, adjusted layout (NEW OBJECT)
Sci-fi Greebles STL – Pack 1 (last updated 07/01/25):
- Fan_01_v1_01.stl – Mesh clean-up and fix bottom angle
Modular Sci-fi Floor Tiles – Pack 1 (last updated 06/01/25):
- 3x3in_Tile_-_01 TO 15 (ALL TILES) – Now includes improved meshes & updated OpenLock layout.
Modular Sci-fi Floor Tiles – Pack 2 (last updated 06/01/25):
3x3in_Tile_-_01 TO 15 (ALL TILES) – Now includes improved meshes & updated OpenLock layout.
Pig Meat Factory – Shops (last updated 17/11/24):
- Pig_Factory-Base_v1_02.stl – Reduced overhang on signage for optimised printing
- Pig_Factory-Roof_v1_01.stl – Reduced overhang on signage for optimised printing
Modern Buildings – Shops (last updated 16/8/24):
- Building_02_v1_01.stl – Cleaned up the door
Cargo Platforms: Warehouse Shed (last updated 2/5/24):
- Warehouse_Shed-Base.stl – Added variant with removable roof (NEW OBJECT)
- Warehouse_Shed-Roof.stl – Added variant with removable roof (NEW OBJECT)
Concrete Barriers (last updated 2/5/24):
- Barrier_A_v1_01.stl – Minor upstate to bottom
Fortified Military Barracks (last updated 29/4/24):
- Barracks_1-Roof_v1_01.stl – Flattened bottom of mesh
- Barracks_2-Roof_v1_01.stl – Optimised mesh
Desert Settlement: Hall(last updated 16/5/24):
- Desert_Settlement_Hall_-_Roof_v1_01.stl – Cleaned up mesh
- Desert_Settlement_Hall_-_Roof_Segmented.stl – Added variant to save on filament (NEW OBJECT)
- Desert_Settlement_Hall_-_Roof_Insert_Segmented.stl – Added variant to save on filament (NEW OBJECT)
Desert Settlement: Huts(last updated 4/2/24):
- Desert_Settlement_Hut_-_B_v1_01.stl – Cleaned up mesh at base of pipe
Desert Settlement: Dwellings (last updated 2/2/24):
- Desert_Dwelling-B-Base_v1_01.stl – Cleaned up mesh to remove protruding geometry from base (near pipe)
Trench & Bunker Defence System (last updated 81/8/23):
- Bunker_Trench_01 v1.01.stl – Minor update
- Bunker_Walkway_01 v1.01 – Minor update
Gothic Factory City Ruins (last updated 17/4/26):
- Ruin A – Small Top Alt – Added more top wall options (NEW OBJECT)
- Ruin B – Small Top Alt – Added more top wall options (NEW OBJECT)
- Ruin_C_-_Med_v1_01.stl – Repaired mesh
- Ruin_-_Floor_01 v1.01.stl – Holes added underneath floor (NEW OBJECT)
- Ruin_-_Floor_02 v1.01.stl – Holes added underneath floor (NEW OBJECT)
- Ruin_-_Floor_03 v1.01.stl – Holes added underneath floor (NEW OBJECT)
- Ruin_-_Floor_04 v1.01.stl – Holes added underneath floor (NEW OBJECT)
Ancient Alien Tech Monoliths (last updated 19/3/23):
- Tech_Monolith_-_Pillar_01_v1_01.stl – Minor mesh adjustment
Objective Room 8×8 (last updated 24/04/23):
- Objective_Room_-_Building-SectionA.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Building-SectionB v1.01.stl – Updated mesh (NEW OBJECT)
- Objective_Room_-_Building-SectionC.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Building-SectionD.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionA.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionB.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionC.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionD.stl – Added variant for smaller printers (NEW OBJECT)
Ancient Tech Monoliths (last updated 03/07/22):
- Archway v1.01.stl – Floating greebles re-attached
- Tech_Monolith_-Large02 v1.01.stl – Minor mesh cleaned to optimise printing
- Tech_Monolith_-_Broken_Base v1.01.stl – Minor mesh cleaned to optimise printing
Beyond the Trenches of Despair:
Low Trenches (last updated 14/4/26):
- Trench_Low-Corner-Inverted_01.stl – Added corner variant for inverted angles (NEW OBJECT)
Core Set (last updated 25/04/26):
- Trench-Platform_02.stl – Added platform variant with step (NEW OBJECT)
- Trench-Double_01_v1_01.stl – Reduced overhangs on some wood sections for easier printing
- Trench-LShape_02_v1_01.stl – Reduced overhangs on some wood sections for easier printing
- Walkway-Fortified_01-Variant.stl – Added prongs to fit walkways between spikes (NEW OBJECT)
- Walkway-Fortified_01-Wide-Variant.stl – Added prongs to fit walkways between spikes (NEW OBJECT)
Scatter: Crates (last updated 16/12/25):
- Crates-A_01_v1_01.stl – Cleaned up mesh (protruding underneath)
Ruined Buildings (last updated 10/8/26):
- Ruin-Medium_02_v1_2.stl – Rotate broken windows for better printing
- Top-Small_01_v1_01.stl – Cleaned up mesh for cleaner printing
- Ruin-Medium_01_v1_01.stl – Cleaned up mesh for cleaner printing
- Ruin-Large_01_v1_01.stl – Cleaned up mesh for cleaner printing
- Ruin-Large_02_v1_01.stl – Cleaned up mesh for cleaner printing
- Ruin-Large_03_v1_01.stl – Cleaned up mesh for cleaner printing
DarkMyth Village:
Spacers – Thick Wood – (last updated 17/4/26):
- Spacer_Ring_-_Thick_Wood-Cutaway_01.stl – New variant with cutaway for L-Shape structures (NEW OBJECT)
Core Set – (last updated 29/8/25):
- Platform_Filler_Extended_A_02b.stl – Added variant that’s longer on only one end (NEW OBJECT)
- Junction-Spacer-A_00 (NEW OBJECT)
- Junction-Spacer-A_01 (NEW OBJECT)
- Junction-Spacer-A_02 (NEW OBJECT)
- Junction-Spacer-A_03 (NEW OBJECT)
- Junction-Spacer-A_04 (NEW OBJECT)
Windmill – (last updated 25/7/25):
- Sail_Pin v1.01.stl – Added for non-motorised projects (NEW OBJECT)
- Sail_Pin_-_Long.stl – Longer variant (NEW OBJECT)
Damaged Sections: Pack 1 – (last updated 2/8/25):
- Junction_01_v1_01.stl – Updated to add holes underneath for stacking
DarkMyth Dungeon:
Curved Walls – (last updated 3/8/26):
- Floor_G_PEG_01.stl – Added Peg variants (NEW OBJECT)
- Floor_G_PEG_02.stl – Added Peg variants (NEW OBJECT)
- Floor_G_PEG_03.stl – Added Peg variants (NEW OBJECT)
- Floor_G_PEG_04.stl – Added Peg variants (NEW OBJECT)
- Floor_G_PEG_05.stl – Added Peg variants (NEW OBJECT)
Core Set – (last updated 29/8/25):
- Platform_Filler_Extended_A_02b.stl – Added variant that’s longer on only one end (NEW OBJECT)
Short & Inch Walls – (last updated 15/5/25):
- Wall_Inch_01_v2_0.stl – Additional walls added to better fit 1″ grid (NEW OBJECT)
- Wall_Inch_02_v2_0.stl – Additional walls added to better fit 1″ grid (NEW OBJECT)
- Wall_Inch_03_v2_0.stl – Additional walls added to better fit 1″ grid (NEW OBJECT)
- Wall_Inch_01_OLD_VERSION.stl – Legacy version, just changed the filename
- Wall_Inch_02_OLD_VERSION.stl – Legacy version, just changed the filename
- Wall_Inch_03_OLD_VERSION.stl – Legacy version, just changed the filename
Hero-Stand Display Plinths:
Gang Hideout – (last updated 15/8/24):
Gang_Hideout_SQUAD_v1_01.stl – Fixed floating section and cleaned up mesh
Grid City:
Core Set (last updated 4/7/25):
- Shutter_A__08.stl – New variant for smaller scale minis (NEW OBJECT)
- Shutter_A__09.stl – New variant for smaller scale minis (NEW OBJECT)
City Vehicles (last updated 4/7/25):
- Police_Car-LED_v1_01.stl – Cleaned up mesh – Added variant to add LEDS to vehicle (NEW OBJECT)
- Police_Car_v1_01.stl – Cleaned up and improved mesh
Research Labs- (last updated 01/06/26):
- Research_Building-Sign-Double_01_v1_1.stl – Correct spelling
- Research_Building-Roof-Double_01_v1_01.stl – Repaired inverted faces on outer sockets
- Research_Building-Roof-Quad_01_v1_01.stl – Repaired inverted faces on outer sockets
Dice Tower- (last updated 11/9/24):
- Dice_Tower_Taller_Catchment_Variant.stl – Added new variant with modified interiors and taller walls on catchment area (NEW OBJECT)
Support Pillars – (last updated 15/4/24):
- GridCity-Support_Pillar_SPACER_5mm_01.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_5mm_02.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_5mm_03.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_5mm_04.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_10mm_01.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_10mm_02.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_10mm_03.stl – Added spacer to raise pillar (NEW OBJECT)
- GridCity-Support_Pillar_SPACER_10mm_04.stl – Added spacer to raise pillar (NEW OBJECT)
Capsule Buildings – (last updated 29/3/24):
- GridCity-Frame-Capsule_Double_005.stl – Added new building variants with doors on the side (NEW OBJECT)
- GridCity-Frame-Capsule_Double_006.stl – Added new building variants with doors on the side (NEW OBJECT)
City Gardens – (last updated 29/3/24):
- Bridge_v1_01.stl – Edited the bridge to fit better on expansion rings (less end protrusion)
Zectonium Prison Mines:
Zectonium Prison Mines: Heavy Hauler – (last updated 4/6/26):
- Heavy_Hauler_v1_1.stl – Improved tracks
Zectonium Prison Mines: Prison Complex – (last updated 31/1/26):
- Inset_A_-_001HATCH_v1_01.stl – Improved hinge cavity and cleaned up mesh
- Wall_B_-_002HATCH_v1_01.stl – Improved mesh, reduced overhangs and cleaned-up mesh
Zectonium Prison Mines: Alien Mining Tech – (last updated 25/7/25):
- Alien_Conduit_01_v1_01.stl – Cleaned up mesh and first layer
- Alien_Conduit_02_v1_01.stl – Cleaned up mesh and first layer
Zectonium Prison Mines: Prisoner Transport Ship – (last updated 8/3/25):
- Chimney Stacks_40mm – 01 OPEN- Added variants with gaps for smoke effects (NEW OBJECT)
- Chimney Stacks_60mm – 01 OPEN- Added variants with gaps for smoke effects (NEW OBJECT)
- Chimney Stacks_60mm – 03 OPEN- Added variants with gaps for smoke effects (NEW OBJECT)
- Chimney Stacks_80mm – 03 OPEN- Added variants with gaps for smoke effects (NEW OBJECT)
- Chimney Stacks_80mm – 03 OPEN – Added variants with gaps for smoke effects (NEW OBJECT)
Zectonium Prison Mines: Prisoner Transport Ship – (last updated 31/1/24):
- Prisoner_Ship_-_Roof_v1_01.stl – Cleaned up issues on mesh
- Prisoner_Ship_-_Ramp_v1_01.stl – Cleaned up issues on mesh
- Prisoner_Ship_-_Hull_v1_01.stl – Cleaned up issues on mesh
- Prisoner_Ship_-_Hatch_v1_01.stl – Cleaned up issues on mesh
Zectonium Prison Mines: Storage Tanks- (last updated 10/8/26):
- Storage_Tank_1_v1_01.stl – Removed small section of floating geometry
- Storage_Tank_2_v1_2.stl – Improved mesh
Zectonium Prison Mines: BucketWheel – (last updated 1/12/23):
- BucketWheel-v1.1.stl – Cleaned up mesh
Zectonium Prison Mines: Core Set – (last updated 17/11/24):
- “”Inset_A_-_021.stl – Added new numeral “V” inset (NEW OBJECT)
- “”Inset_A_-_021.stl – Added new numeral “VI” inset (NEW OBJECT)
- Junction_D_-_01.stl – Added additional junction for more build options (NEW OBJECT)
- Wall_B_-_031_v1_01.stl – Fixed pipe that was lower than wall bottom
Uncovered Alien Ruins – (last updated 16/7/23):
- Alien_Ruin_1_v1_01.stl – Fixed first layer
- Alien_Ruin_3_v1_01.stl – Fixed first layer
DarkHyve Assault: Second Wave:
Integrated Tech Bundle – Junctions & Inserts (last updated 2/4/26):
- Insert_C_001_v1_1.stl – Adapted for extra space inside for LED strip
Curved Walls (last updated 1/4/26):
- Floor_H_01_v1_1.stl – Fixed peg hole depths
Gantries (last updated22/3/26):
- Junction_Filler_03_v1_1.stl – Fixed geometry
Core Set – (last updated 3/8/26):
- Junction_Side-PEG_01.stl – Added Peg variants (NEW OBJECT)
- Junction_Side-PEG_02.stl – Added Peg variants (NEW OBJECT)
- Junction_Side_01_v1_1.stl – Added peg holes underneath
- Junction_Side_02_v1_1.stl – Added peg holes underneath
- Junction_M2F_Converter_01.stl – Added short Male to Female junction adapter (NEW OBJECT)
- Door_Hinged_01-Inset_v1.1.stl – Variant to inset door into door frame of wall (NEW OBJECT)
- Door_Hinged_02-Inset.stl – Variant to inset door into door frame of wall (NEW OBJECT)
- Junction Half 01-Peg v1.1 – Repaired underside peg holes
- Platform Spacer C _01.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _02.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _03.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _04.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _05.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _06.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _07.stl – Added more spacer variants (NEW OBJECT)
- Platform Spacer C _08.stl – Added more spacer variants (NEW OBJECT)
- Wall_A_07_v1_01.stl – Cleaned up bottom layer
Refinery Vents– (last updated 4/4/26):
- Reservoir_Full_height.stl – Full height of wall (NEW OBJECT)
- Reservoir_Large_-_Cover.stl – Will hold more water (NEW OBJECT)
- Reservoir_Med-_Cover.stl – Will hold more water (NEW OBJECT)
- Reservoir_Large_-_Tank.stl – Will hold more water (NEW OBJECT)
- Reservoir_Med_-_Tank.stl – Will hold more water (NEW OBJECT)
Gantries – Corner to Corner – (last updated 18/3/26):
- Gantry_Railed_Corner_to_Corner_03_v1_01.stl – Cleaned up mesh
DarkHyve Assault:
DarkHyve Assault: Damaged Sections – (last updated 17/11/25):
- Junction_01_v1_01.stl – Fixed junction / wall connection slots
DarkHyve Assault: Retro Vault Theme – (last updated13/04/26):
- Door_01.stl – Door theme added (NEW OBJECT)
- Junction-Peg.stl – Junction variant added (NEW OBJECT)
DarkHyve Assault: Secure Area – (last updated 8/2/25):
- Insert_01_v1_01.stl – Reoriented model 180° and minor mesh cleanup on cable
- Insert_02_v1_01.stl – Reoriented model 180° and minor mesh cleanup on cable
DarkHyve Assault: Scatter Pack Sump – (last updated 26/06/24):
- Vats-empty.stl – Added an empty variant of the Vats with no sludge inside (NEW OBJECT)
DarkHyve Assault: Low Walls – (last updated 21/7/25):
- Wall_Angle_01_v1_01.stl – Re-oriented and updated mesh
- Junction_01_v1_03.stl – Improved fittings & fixed holes on bottom
- Junction_03_v1_03.stl – Improved fittings & fixed holes on bottom
DarkHyve Assault: Spire Columns – (last updated 17/04/24):
- Junction_03_v1_01.stl – Added holes underneath
- Junction_04_v1_01.stl – Added holes underneath
DarkHyve Assault: Core Set – (last updated 19/4/25):
- Junction-Filler-A_01 (NEW OBJECT)
- Junction-Filler-A_02 (NEW OBJECT)
- Junction-Filler-A_03 (NEW OBJECT)
- Junction-Filler-A_04 (NEW OBJECT)
- Junction-Filler-B_01 (NEW OBJECT)
- Junction-Filler-B_02 (NEW OBJECT)
- Junction-Filler-B_03 (NEW OBJECT)
- Junction-Filler-B_04 (NEW OBJECT)
- Junction-Spacer-A_01 (NEW OBJECT)
- Junction-Spacer-A_02 (NEW OBJECT)
- Junction-Spacer-A_03 (NEW OBJECT)
- Junction-Spacer-A_04 (NEW OBJECT)
- Junction-Spacer-B_01 (NEW OBJECT)
- Junction-Spacer-B_02 (NEW OBJECT)
- Junction-Spacer-B_03 (NEW OBJECT)
- Junction-Spacer-B_04 (NEW OBJECT)
- Wall_A_03_v1_01.stl – Fixed floating bolts
- Junction_Half_01.stl – Added a half sized junction for smaller platform builds (NEW OBJECT)
- Junction_Half_01-Peg.stl – Added a half sized junction for smaller platform builds (NEW OBJECT)
- Platform_Filler_Extended_A_01.stl – Added exnded sized platform filler to fill gaps in railings on platforms (NEW OBJECT)
- Platform_Filler_Extended_A_02.stl – Added exnded sized platform filler to fill gaps in railings on platforms (NEW OBJECT)
DarkHyve Assault: Crossbeams & Pillars Kit – (last updated 20/4/26):
- Platform_Filler_B_07_v1_01.stl – Removed protruding geometry from bottom
- Platform_Filler_A_02_v1_01.stl – Fixed mesh issue
Assault Series Terrain:
Tomb Assault: Modular Walls – Base Set (last updated 11/3/23):
- Wall_A_-_04__v1_01.stl – Minor optimization update to align angled section to floor
Intergalactic Assault: Modular Walls – Base Set (last updated 8/2/23):
- Wall_A_-_10.stl – Added wall with low barrier (NEW OBJECT)
- Wall_A_-_11.stl – Added half height wall (NEW OBJECT)
- Wall_A_-_12.stl – Added half height wall (NEW OBJECT)
- Wall_A_-_13.stl – Added Blast door variant (NEW OBJECT)
- Wall_A_-_14.stl – Added battle damaged section (NEW OBJECT)
- Blast_Door_03.stl – Added Blast door variant for Wall 13 (NEW OBJECT)
Ship Assault: Modular Walls – Base Set (last updated 30/9/24):
- Wall_A_01_v1_01.stl – Cleaned up mesh
- Wall_A_Hinged.stl – Added hinged wall. Use PLA filament for hinge pin (NEW OBJECT)
- Door_Hinged_01.stl – Added hinged wall. Use PLA filament for hinge pin (NEW OBJECT)
- Junction_-SUPERSNUG_FIT.stl – Added this variant to offer tighter fitting if using terrain unpainted (NEW OBJECT)
Ship Assault: LED Flooring (last updated 22/5/25):
- Floor_Base v1.3.stl – Improved floor connectivity (Now includes spaces for 3x3mm magnets)
- Floor_Insert_03.stl – Galactic style floor (NEW OBJECT)
Flatline City: Third Wave:
Construction Site (last updated 6/12/24):
- Building-Corner_01-v1_01.stl – Added ‘ledge’ on each corner to support flooring
- Building-Corner_02-v1_01.stl – Added ‘ledge’ on each corner to support flooring
- Building-Corner_03-v1_01.stl – Added ‘ledge’ on each corner to support flooring
Gantry Attachments 1 (last updated 8/10/24):
- Balcony_05.stl – Added new variant for short edge of Corner buildings (NEW OBJECT)
- Barrier_05 v1.01.stl – Added new variant for short edge of Corner buildings (NEW OBJECT)
Fuel Station (last updated 6/10/24):
- Roof-Standard_03_v1_01.stl – Fixed incorrect peg hole layout on bottom
Side-to-Sides (last updated 6/10/24):
- Building-Side_to_Sides_06_v1_01.stl – Fixed window frame / shutter slots
- Building-Side_to_Sides_09_v1_01.stl – Fixed window frames / shutter slots
Core Set (last updated 15/6/25):
- Building-Corner_04_v1_01.stl – Fixed door frame slot
- Building-Standard-_05_v1_01.stl – Minor mesh optimisation
- Building-Standard-_06_v1_01.stl – Minor mesh optimisation
- Building-Standard-_07_v1_01.stl – Minor mesh optimisation
- Roof-Standard-_01_v1_01.stl – Minor mesh optimisation to improve overhangs
- Floor-Corner_03_v1_01.stl – Mesh cleanup on top layer
- Building-Standard-_08_v1_01.stl – Fixed wall separation issue
- Building-Corner_09-v1_01.stl – Fixed floor tab placement
- 1x Floor-Corner_03.stl – Added floor variants with open sections for stairs (NEW OBJECT)
- 1x Floor-Diamond_03.stl – Added floor variants with open sections for stairs (NEW OBJECT)
- 1x Floor-Standard_02.stl – Added floor variants with open sections for stairs (NEW OBJECT)
- 1x Floor-Tri_03.stl – Added floor variants with open sections for stairs (NEW OBJECT)
- Shutter D_01.stl – Added new shutters specifically for larger openings (eg Diamond building 4) (NEW OBJECT)
- Shutter D_02.stl – Added new shutters specifically for larger openings (eg Diamond building 4) (NEW OBJECT)
- Roof-Corner_08_v1_01.stl – Cleaned up mesh on side roof lips
Modular Sidewalks (last updated 19/1/26):
- Sidewalk-Tri-Main_01a-SHORT.stl – Variant of the Tri with shorter side. Use with new side to join to standard sidewalks (NEW OBJECT)
- Sidewalk-Tri-Join_01-SHORT.stl – Join to Standard Sidewalks (NEW OBJECT)
- Sidewalk-Tri-Sides_03-SQUARED.stl – Variant side with squared off corners (NEW OBJECT)
- Sidewalk-Tri-Sides_04-SQUARED.stl – Variant side with squared off corners (NEW OBJECT)
- Sidewalk-Join-A_02 v1.01.stl – Added variant with female tabs for extending sidewalks (NEW OBJECT)
- Sidewalk-Join-B_03 v1.01.stl – Added variant with female tabs for extending sidewalks (NEW OBJECT)
- Sidewalk-Join-B_04.stl v1.01 – Added variant with female tabs for extending sidewalks (NEW OBJECT)
- Sidewalk-Corner-Main_01_v1_02.stl – Fixed corner hole on bottom
Flatline City: Second Wave:
Gantry Extensions – (last updated 28/6/26):
- Gantry_-Hex-_Roof_v1_1.stl -Cleaned-up geometry
Battle Precinct (last updated 18/7/24):
- Battle_Precinct_-_Building_Base_v1_01.stl – Minor mesh cleanup + slightly reducing width for more accessible printing on smaller machines.
Container Buildings (last updated 29/4/24):
- Container_End_-_05_v1_02.stl – Repaired letter ‘P’ on sign and other minor geo fix
Walkway Hinges & Gantry Stilts (last updated 5/9/23):
- Walkway_Hinge_-_Thin_A.stl – Fits Thin Walkways from Flatline series (NEW OBJECT)
- Walkway_Hinge_-_Thin_B.stl – Fits Thin Walkways from Flatline series (NEW OBJECT)
Roads & Bridges (last updated 19/11/23):
- Road_-23.stl – Add variant for inner corner (NEW OBJECT)
- Road-_24.stl – Add variant for inner corners – curved (NEW OBJECT)
- End_Cap_A-01.stl – Covers open sockets (NEW OBJECT)
- End_Cap_A-02.stl – Covers open sockets (NEW OBJECT)
- End_Cap_A-03.stl – Covers open sockets (NEW OBJECT)
- End_Cap_A-01.stl – Covers open sockets (NEW OBJECT)
- End_Cap_B-02.stl – Covers open sockets (NEW OBJECT)
- End_Cap_B-03.stl – Covers open sockets (NEW OBJECT)
Factory Industrial Bases 25-70mm Bundle (last updated 27/1/23):
- 60x35mm bases – New bases added (NEW OBJECT)
- 27mm_-_05_v1_01.stl – Cleaned up mesh
- 27mm_-_07_v1_01.stl – Cleaned up mesh
Watch Tower (last updated 8/08/22):
- Watch Tower – Inner Floor Solid.stl – Added additional flooring options without hatch (NEW OBJECT)
Core Set (last updated 27/01/26):
- Accessory_Ring_-L_Shape-_01_v1_01.stl – minor mesh cleanup
- Building_-Cross-_03_v1_01.stl – Improved interior Hatch
- Building_-Single_to_Double–03v1_01.stl – Added an inverted version of the converter (NEW OBJECT)
- Building_-Single_to_Double-_02_v1_01.stl – Fixed protruding floor geometry.
- Accessory_Ring_-Hex-_02_v1_01.stl – Fixed capped OpenLock sockets
- Floor_-Hex-_02 v1.01.stl – Fixed tab
- Roof_-Round-_01 v1.02.stl – optimised mesh
Pipeline Manifold System (last updated 28/04/22):
- Floor_Half_-_01.stl – Added additional flooring options for half size buildings (NEW OBJECT)
- Floor_Half_-_02.stl – Added additional flooring options for half size buildings (NEW OBJECT)
- Pipeline_Manifold_-AccessoryRing_2.stl – Added another Accessory Ring with vertical sockets (NEW OBJECT)
School Hoverbus (last updated 22/04/22):
- Hoverbus v1.01.stl – Disconnected text to allow change of name
- Hoverbus_-_Flipped.stl – Added alt version with door on other side (NEW OBJECT)
Flatline City:
City Scatter Pack Two (Outdoor) (last updated 1/12/25):
- Barrels.stl – Optimised mesh
- Bin Bags.stl – Optimised mesh
Scatter Pack Three (Indoor)(last updated 15/08/25):
- Terminal_v1_01.stl – Improved details on the console
Vehicles (last updated 15/11/24):
- Food_Truck_Sign_-_Mobile_Service_v1_01.stl – Fixed floating text
City Walls (last updated 27/6/26):
- City_Walls_-_Bottom_Tower_v1_1.stl – Clean-up up floating mesh sections
- City_Walls_-_Top_Tower_v1_1.stl – Clean-up up floating mesh sections
- City_Walls_-_Bottom_Straight_1__ladder__v1_1.stl – Fixed missing peg
- City_Walls_-_Bottom_Straight_2_v1_1.stl – Fixed missing peg
- City_Walls_-_Middle_90_degree_v1_01.stl – Cleaned up mesh & Fixed missing holes on bottom
Underground Tunnels (last updated 7/10/25):
- Bulkhead_A_005b.stl – New wall variant with slot for removable doors (NEW OBJECT)
- Door_01a.stl – removable door (NEW OBJECT)
- Door_01b.stl – removable door with tab (NEW OBJECT)
- Tunnels – Frame 2×2 F.stl – Replaced with barrel filled gunk section
- Tunnels – Platform 2×2.stl – Added flat, flooring platform with no walls (NEW OBJECT)
Core Set (last updated 28/6/26):
- Door_-_D_v1_1.stl – Cleaned up mesh
- Building_-_Standard_H_v1_01.stl – Cleaned up model & added moreclearance for floors
- Accessory Ring – E.stl – Adds a 5mm spacer between buildings (NEW OBJECT)
- Building – Bar A v1.01.stl – Minor adjustment to hatches
- Building – Bar B v1.02.stl – Removed extruding bottom geometry & improved floor clearance
- Building – Noodles v1.02.stl – Cleaned up model and added slope to sign for less overhang.
- Building – Standard A v1.01.stl – Removed tiny gap from beneath the pegs at top of building
- Building – Standard D v1.01 – Repaired Peg and upper overhang
- Building – Standard D v1.02.stl – Minor fix to exterior control panel & light
- Building – Standard F v1.01.stl – Optimised mesh
- Building – Standard I v1.012stl – Cleaned up mesh
- Floor – A v1.01.stl – Minor geometry adjustment
- Floor – B v1.01.stl – Minor geometry adjustment
- Floor – C v1.01.stl – Minor geometry adjustment
- Floor – D v1.01.stl – Minor geometry adjustment
- Roof – C v1.01.stl – Removed some hidden geometry to optimise print times
- Roof – D (fits sign length) v1.01.stl – Fixed slight incline in roof base
- Roof – E (fits sign width) v1.01.stl – Fixed slight incline in roof base
- Roof – F (fits sign width) v1.01.stl – Fixed slight incline in roof base
- Roof – G (fits sign length) v1.01.stl – Fixed slight incline in roof base
- Roof – I v1.01.stl – Minor optimisation of geometry
- Roof_-_J_v1_03.stl – Cleaned up mesh
- Roof_-_O_v1_01.stl – Cleaned up mesh
- Accessory Ring – C v1.01.stl – Minor adjustment to side vents
- Shutter – A smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
- Shutter – B smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
- Shutter – C smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
- Shutter – D smaller – New shutter for filling taller windows (NEW OBJECT)
Transit System Upgrade Kit (last updated 26/3/22):
- Transit System – Stairs – No back Support (OpenLock) v1.01.stl – Improved geometry
- Transit System – Stairs (OpenLock) v1.02.stl – Minor improvement to geometry for optimised printing and pipe tweak
Street Vendor Kiosks (last updated 26/11/21):
- Street Vendor – Building E v1.01.stl – Minor improvement to interior
Gantry System (last updated 09/08/2025):
- Gantry – Roof v1.1.stl – Cleaned up mesh
Gantry_-_Frame_v1_01.stl – Optimised mesh for better bridging - Support – Length v1.01.stl – Minor improvement to pipe geometry
- Walkway – Length A v1.01.stl – Minor optimisation to geometry
- Walkway – Width A v1.01.stl – Minor optimisation to geometry
Tunnels LED Upgrade (last updated 26/5/22):
- Tunnel – Bulkhead LED – 03 v1.01.stl – Improved cut-out symbol to reduce overhangs
- Tunnel – Bulkhead LED – 05 v1.01.stl – Reduced shallowness of inset bolts for optimised printing (thicker walls)
- Tunnel – Bulkhead LED – 05 v1.02.stl – Improved cut-out symbol to reduce overhangs
- Tunnel LED – Battery Caddy v1.01.stl – Very minor update to mesh
Battle Damaged Buildings (last updated 16/05/24):
- Damaged Floor.stl – Added new Damaged flooring insert (NEW OBJECT)
- Damaged Building – A v1.03.stl – Cleaned up geometry
- Damaged Building – B v1.02.stl – Decreased shutter overhang for optimal FDM printing, minor wall & pipe adjustment
- Damaged Building – C v1.02.stl – Removed extruding bottom geometry, minor pipe adjustment
- Damaged Building – D v1.03.stl – Removed extruding geometry (floor & door), fixed floor socket orientation and lowered some geometry to floor.
- Damaged_Building_-_E_v1_01.stl – Fixed roof peg
- Damaged Roof – A v1.01.stl – Removed extruding bottom geometry
- Damaged_Roof_-_C_v1_01.stl – Cleaned up geometry
- Damaged_Roof_-_D_v1_01.stl – Cleaned up geometry
- Damaged_Roof_-_F_v1_02.stl – Cleaned up geometry
60mm Bases (last updated 17/10/21):
- 60mm – 07.stl – Modified debris
Slum Hab Stacks (last updated 2/12/21):
- Hab Stacks – Hab C v1.01.stl – Minor improvement to hatches
- Hab Stacks – Hab Family XXL v1.01.stl – Minor print optimisations
Exterior Wall Accessories (last updated 7/5/22):
- Sat_Dish_V1_01.stl – Reduced overhangs for better printing
- CCTV.stl – Improved mesh rot optimal printing
- Billboard A v1.01.stl – Added more OpenLock Sockets for additional functionality
- Billboard B v1.01.stl – Added more OpenLock Sockets for additional functionality
- Waste Tank v1.01.stl – Fixed scale
Hospital (last updated 27/5/25):
- Hospital_-_Floor__open_back_1_01.stl – Tabs fixed
- Hospital_-_Building_Back_to_Back_Open_A_v1_01.stl – Improved mesh and added OpenLock socket
- Hospital_-_Building_Back_to_Back_Open_B_1_01.stl – Improved mesh and added OpenLock socket
- Hospital_-_Building_C_v1_03.stl – Improved mesh (thicker windowed wall)
- Hospital_-_Roof_A_v1_02 – Improved mesh
LED Signs (last updated 5/2/23):
- OpenLock Caddy v1.01.stl – Minor geometry optimisation
- OpenLock Caddy (Flat Print) v1.00.stl – (NEW OBJECT)
- Sign (Single) – Water v1.02.stl – Kanji lettering orientation
- Sign (double) – Water v1.01.stl – Size adjustment
Lost Colony – Spaceship Graveyard:
Survivor Outpost (last updated 27/8/26):
- Freestanding_Barrier_01.stl – Freestanding barriers added (NEW OBJECT)
- Freestanding_Barrier_02.stl – Freestanding barriers added (NEW OBJECT)
- Freestanding_Barrier_03.stl – Freestanding barriers added (NEW OBJECT)
Internals Basics (last updated 23/7/26):
- Corridor_-_Corner_01_v1_1_stl – Fixed extruding geometry on bottom
Sci-fi Objective Markers (last updated 19/1/26):
- Objective_-Case-_Straight.stl – NEW variant
- Objective_-_Case_v1_01.stl – Cleaned up mesh
- Objective_-Computer_Core-_Straight.stl – NEW variant
- Objective_-_Computer_Core_v1_01.stl – Cleaned up mesh
- Objective_-Delta_Pod-_Straight.stl – NEW variant
- Objective_-_Delta_Pod_v1_01.stl – Cleaned up mesh
- Objective_-Power_Coil-_Straight.stl – NEW variant
- Objective_-_Power_Coil_v1_01.stl – Cleaned up mesh
Modular Service Vehicles & Machinery (last updated 21/1/25):
- Truck_Base_v1_01.stl – Cleaned up mesh
Modular Scifi Crane with Claw (last updated 20/5/25):
- Crane_A-CLAW_v1_01.stl – Updated & improved mesh
- Crane_B-CLAW_CONNECTOR_v1_01.stl – Updated & improved mesh
- Crane_C-CLAW_COOM_ARM_v1_01.stl – Updated & improved mesh
- Crane_D-MAST_TOP_v1_01.stl – Updated & improved mesh + fixed OpenLock Socket
- Crane_E-MAST_BOTTOM_v1_01.stl – Updated & improved mesh
- Crane_F-_BASE_v1_02.stl – Updated & improved mesh
Core Set (last updated 12/1/24):
- Hull Angle Type A – 02 v1.02.stl – Mesh cleanup
- Window_Type_B_-_01_v1_01.stl – Mesh cleanup
Tech Heap / Junk Piles (last updated 26/9/23):
- Tech-Heaps-01.stl – Re-meshed and updated model
- Tech-Heaps-02.stl – Re-meshed and updated model
- Tech-Heaps-03.stl – Re-meshed and updated model
- Tech-Heaps-04.stl – Re-meshed and updated model
- Tech-Heaps-05.stl – Re-meshed and updated model
Sci-Fi Bases 50mm (last updated 22/10/24):
- 60mm_Base_01v1_01.stl – Cleaned up mesh
- 60mm_Base_03v1_01.stl – Cleaned up mesh
Sci-Fi Bases 55mm (last updated 22/10/24):
- 55mm_Base_01v1_01.stl – Cleaned up mesh
Sci-Fi Bases 32mm (last updated 8/01/24):
- 32mm_Base_17_v1.02.stl – Cleaned up mesh
- 32mm_Base_06v1_01.stl – Cleaned up pipes on mesh
Sci-Fi Bases 27mm (last updated 13/6/23):
- 27mm_Base_10_v1_01.stl – Fixed floating geometry
- 27mm_Base_11_v1_01.stl – Fixed floating geometry
- 32mm_Base_17_v1_01.stl – Fixed floating geometry
- 40mm_Base_14_v1_01.stl – Fixed floating geometry
- 40mm_Base_15_v1_01.stl – Fixed floating geometry
Sci-Fi Scatter Pack Alpha (last updated 12/3/25):
- Console_-_Navigation_v1_01.stl – mesh optimisation
- Console_-_Pilot_Station_v1_01.stl – mesh optimisation
- Console_-_Terminial_v1_01.stl – mesh optimisation
- Cyro_Chamber__Open__v1_01.stl – Improved angles and mesh optimisation
29/6/21:
- Roof 01.stl – Flipped normals repaired
2/9/21:
- Survivor Outpost Structure – 02.stl – Bottom of ladder was lower than floor. Has been fixed/raised for optimal bed placement
2/10/21:
- Internal Rooms & Corridors – Room – 02.stl – Horizontal beams were lowered to floor as they were slightly raised off the bed
Ordus Station:
Walkways & Stairs (last updated 17/04/24):
- Stairs_-Shortv1_01.stl – Realigned stair treads to be center & cleaned up geometry.
Billboard (last updated 8/08/22):
- Billboard B – Board v1.01.stl – Cleaned up model and fixed bottom
