Change-logs

Occasionally we make improvements or modifications to our STL files. You can track these changes below:

Flatline City:

Core Set (last updated 6/11/21):

  • Accessory Ring – E.stl – Adds a 5mm spacer between buildings (NEW OBJECT)
  • Building – Bar A v1.01.stl – Minor adjustment to hatches
  • Building – Bar B v1.01.stl – Removed extruding bottom geometry
  • Building – Noodles v1.01.stl – Minor adjustment to wall tank
  • Building – Standard A v1.01.stl – Removed tiny gap from beneath the pegs at top of building
  • Building – Standard D v1.01 – Repaired Peg and upper overhang
  • Building – Standard D v1.02.stl – Minor fix to exterior control panel & light
  • Floor – A v1.01.stl – Minor geometry adjustment
  • Floor – B v1.01.stl – Minor geometry adjustment
  • Floor – C v1.01.stl – Minor geometry adjustment
  • Floor – D v1.01.stl – Minor geometry adjustment
  • Roof – C v1.01.stl – Removed some hidden geometry to optimise print times
  • Roof – D (fits sign length) v1.01.stl – Fixed slight incline in roof base
  • Roof – E (fits sign width) v1.01.stl – Fixed slight incline in roof base
  • Roof – F (fits sign width) v1.01.stl – Fixed slight incline in roof base
  • Roof – G (fits sign length) v1.01.stl – Fixed slight incline in roof base
  • Roof – I v1.01.stl – Minor optimisation of geometry
  • Accessory Ring – C v1.01.stl – Minor adjustment to side vents

Street Vendor Kiosks (last updated 26/11/21):

  • Street Vendor – Building E v1.01.stl – Minor improvement to interior

Gantry System (last updated 14/11/21):

  • Support – Length v1.01.stl – Minor improvement to pipe geometry

Tunnels LED Upgrade (last updated 14/10/21):

  • Tunnel – Bulkhead LED – 03 v1.01.stl – Improved cut-out symbol to reduce overhangs
  • Tunnel – Bulkhead LED – 05 v1.01.stl – Reduced shallowness of inset bolts for optimised printing (thicker walls)
  • Tunnel – Bulkhead LED – 05 v1.02.stl – Improved cut-out symbol to reduce overhangs

Battle Damaged Buildings (last updated 12/11/21):

  • Damaged Building – A v1.01.stl – Minor adjustment to floor socket
  • Damaged Building – B v1.01.stl – Decreased shutter overhang for optimal FDM printing
  • Damaged Building – C v1.01.stl – Removed extruding bottom geometry
  • Damaged Building – D v1.02.stl – Removed extruding geometry (floor & door), fixed floor socket orientation
  • Damaged Roof – A v1.01.stl – Removed extruding bottom geometry

60mm Bases (last updated 17/10/21):

  • 60mm – 07.stl – Modified debris

Slum Hab Stacks (last updated 2/12/21):

  • Hab Stacks – Hab C v1.01.stl – Minor improvement to hatches
  • Hab Stacks – Hab Family XXL v1.01.stl – Minor print optimisations

Exterior Wall Accessories (last updated 23/10/21):

  • Waste Tank v1.01.stl – Fixed scale

Hospital (last updated 28/10/21):

  • Hospital – Roof A v1.01.stl – Minor geometry optimisation

LED Signs (last updated 6/11/21):

  • OpenLock Caddy v1.01.stl – Minor geometry optimisation
  • OpenLock Caddy (Flat Print) v1.00.stl(NEW OBJECT)
  • Sign (Single) – Water v1.01.stl – Size adjustment
  • Sign (double) – Water v1.01.stl – Size adjustment

Lost Colony – Spaceship Graveyard:

29/6/21:

  • Roof 01.stl – Flipped normals repaired

2/9/21:

  • SurvivorOutpost Structure – 02.stl – Bottom of ladder was lower than floor. Has been fixed/raised for optimal bed placement

2/10/21:

  • Internal Rooms & Corridors – Room – 02.stl – Horizontal beams were lowered to floor as they were slightly raised off the bed