Occasionally we make improvements or modifications to our STL files. You can track these changes below:
Miscellaneous Sets / Objects:
Trench & Bunker Defence System (last updated 81/8/23):
- Bunker_Trench_01 v1.01.stl – Minor update
- Bunker_Walkway_01 v1.01 – Minor update
Gothic Factory City Ruins (last updated 30/10/23):
- Ruin_-_Floor_01 v1.01.stl – Holes added underneath floor (NEW OBJECT)
- Ruin_-_Floor_02 v1.01.stl – Holes added underneath floor (NEW OBJECT)
- Ruin_-_Floor_03 v1.01.stl – Holes added underneath floor (NEW OBJECT)
- Ruin_-_Floor_04 v1.01.stl – Holes added underneath floor (NEW OBJECT)
Ancient Alien Tech Monoliths (last updated 19/3/23):
- Tech_Monolith_-_Pillar_01_v1_01.stl – Minor mesh adjustment
Objective Room 8×8 (last updated 24/04/23):
- Objective_Room_-_Building-SectionA.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Building-SectionB v1.01.stl – Updated mesh (NEW OBJECT)
- Objective_Room_-_Building-SectionC.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Building-SectionD.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionA.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionB.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionC.stl – Added variant for smaller printers (NEW OBJECT)
- Objective_Room_-_Roof-SectionD.stl – Added variant for smaller printers (NEW OBJECT)
Ancient Tech Monoliths (last updated 03/07/22):
- Archway v1.01.stl – Floating greebles re-attached
- Tech_Monolith_-Large02 v1.01.stl – Minor mesh cleaned to optimise printing
- Tech_Monolith_-_Broken_Base v1.01.stl – Minor mesh cleaned to optimise printing
Zectonium Prison Mines:
Zectonium Prison Mines: Core Set – (last updated 28/7/23):
- Junction_D_-_01.stl – Added additional junction for more build options (NEW OBJECT)
Uncovered Alien Ruins – (last updated 16/7/23):
- Alien_Ruin_1_v1_01.stl – Fixed first layer
- Alien_Ruin_3_v1_01.stl – Fixed first layer
Assault Series Terrain:
Tomb Assault: Modular Walls – Base Set (last updated 11/3/23):
- Wall_A_-_04__v1_01.stl – Minor optimization update to align angled section to floor
Intergalactic Assault: Modular Walls – Base Set (last updated 8/2/23):
- Wall_A_-_10.stl – Added wall with low barrier (NEW OBJECT)
- Wall_A_-_11.stl – Added half height wall (NEW OBJECT)
- Wall_A_-_12.stl – Added half height wall (NEW OBJECT)
- Wall_A_-_13.stl – Added Blast door variant (NEW OBJECT)
- Wall_A_-_14.stl – Added battle damaged section (NEW OBJECT)
- Blast_Door_03.stl – Added Blast door variant for Wall 13 (NEW OBJECT)
Ship Assault: Modular Walls – Base Set (last updated 23/1/23):
- Wall_A_Hinged.stl – Added hinged wall. Use PLA filament for hinge pin (NEW OBJECT)
- Door_Hinged_01.stl – Added hinged wall. Use PLA filament for hinge pin (NEW OBJECT)
- Junction_-SUPERSNUG_FIT.stl – Added this variant to offer tighter fitting if using terrain unpainted (NEW OBJECT)
Ship Assault: LED Flooring (last updated 23/10/23):
- Floor_Base v1.2.stl – QoL improvements such as deeper recess, added notch for easier floor insert removal and underside holes added for more compatibility with the Assault Series Terrain.
- Floor_Insert_03.stl – Galactic style floor (NEW OBJECT)
Flatline City: Second Wave:
Walkway Hinges & Gantry Stilts (last updated 5/9/23):
- Walkway_Hinge_-_Thin_A.stl – Fits Thin Walkways from Flatline series (NEW OBJECT)
- Walkway_Hinge_-_Thin_B.stl – Fits Thin Walkways from Flatline series (NEW OBJECT)
Roads & Bridges (last updated 30/7/23):
- End_Cap_A-01.stl – Covers open sockets (NEW OBJECT)
- End_Cap_A-02.stl – Covers open sockets (NEW OBJECT)
- End_Cap_A-03.stl – Covers open sockets (NEW OBJECT)
- End_Cap_A-01.stl – Covers open sockets (NEW OBJECT)
- End_Cap_B-02.stl – Covers open sockets (NEW OBJECT)
- End_Cap_B-03.stl – Covers open sockets (NEW OBJECT)
Factory Industrial Bases 25-70mm Bundle (last updated 27/1/23):
- 60x35mm bases – New bases added (NEW OBJECT)
Watch Tower (last updated 8/08/22):
- Watch Tower – Inner Floor Solid.stl – Added additional flooring options without hatch (NEW OBJECT)
Core Set (last updated 14/03/23):
- Building_-Single_to_Double–03v1_01.stl – Added an inverted version of the converter (NEW OBJECT)
- Building_-Single_to_Double-_02_v1_01.stl – Fixed protruding floor geometry.
- Accessory_Ring_-Hex-_02_v1_01.stl – Fixed capped OpenLock sockets
- Floor_-Hex-_02 v1.01.stl – Fixed tab
- Roof_-Round-_01 v1.01.stl – Repaired & optimised mesh
Pipeline Manifold System (last updated 28/04/22):
- Floor_Half_-_01.stl – Added additional flooring options for half size buildings (NEW OBJECT)
- Floor_Half_-_02.stl – Added additional flooring options for half size buildings (NEW OBJECT)
- Pipeline_Manifold_-AccessoryRing_2.stl – Added another Accessory Ring with vertical sockets (NEW OBJECT)
School Hoverbus (last updated 22/04/22):
- Hoverbus v1.01.stl – Disconnected text to allow change of name
- Hoverbus_-_Flipped.stl – Added alt version with door on other side (NEW OBJECT)
Flatline City:
Underground Tunnels (last updated 1/9/23):
- Tunnels – Frame 2×2 F.stl – Replaced with barrel filled gunk section
- Tunnels – Platform 2×2.stl – Added flat, flooring platform with no walls (NEW OBJECT)
Core Set (last updated 21/11/22):
- Accessory Ring – E.stl – Adds a 5mm spacer between buildings (NEW OBJECT)
- Building – Bar A v1.01.stl – Minor adjustment to hatches
- Building – Bar B v1.02.stl – Removed extruding bottom geometry & improved floor clearance
- Building – Noodles v1.01.stl – Minor adjustment to wall tank
- Building – Standard A v1.01.stl – Removed tiny gap from beneath the pegs at top of building
- Building – Standard D v1.01 – Repaired Peg and upper overhang
- Building – Standard D v1.02.stl – Minor fix to exterior control panel & light
- Building – Standard F v1.01.stl – Optimised mesh
- Building – Standard I v1.01.stl – Reduced overhang on part of building
- Floor – A v1.01.stl – Minor geometry adjustment
- Floor – B v1.01.stl – Minor geometry adjustment
- Floor – C v1.01.stl – Minor geometry adjustment
- Floor – D v1.01.stl – Minor geometry adjustment
- Roof – C v1.01.stl – Removed some hidden geometry to optimise print times
- Roof – D (fits sign length) v1.01.stl – Fixed slight incline in roof base
- Roof – E (fits sign width) v1.01.stl – Fixed slight incline in roof base
- Roof – F (fits sign width) v1.01.stl – Fixed slight incline in roof base
- Roof – G (fits sign length) v1.01.stl – Fixed slight incline in roof base
- Roof – I v1.01.stl – Minor optimisation of geometry
- Accessory Ring – C v1.01.stl – Minor adjustment to side vents
- Shutter – A smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
- Shutter – B smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
- Shutter – C smaller.stl – Reduced thickness and width to account for painting (NEW OBJECT)
Transit System Upgrade Kit (last updated 26/3/22):
- Transit System – Stairs – No back Support (OpenLock) v1.01.stl – Improved geometry
- Transit System – Stairs (OpenLock) v1.02.stl – Minor improvement to geometry for optimised printing and pipe tweak
Street Vendor Kiosks (last updated 26/11/21):
- Street Vendor – Building E v1.01.stl – Minor improvement to interior
Gantry System (last updated07/2/22):
- Support – Length v1.01.stl – Minor improvement to pipe geometry
- Walkway – Length A v1.01.stl – Minor optimisation to geometry
- Walkway – Width A v1.01.stl – Minor optimisation to geometry
Tunnels LED Upgrade (last updated 26/5/22):
- Tunnel – Bulkhead LED – 03 v1.01.stl – Improved cut-out symbol to reduce overhangs
- Tunnel – Bulkhead LED – 05 v1.01.stl – Reduced shallowness of inset bolts for optimised printing (thicker walls)
- Tunnel – Bulkhead LED – 05 v1.02.stl – Improved cut-out symbol to reduce overhangs
- Tunnel LED – Battery Caddy v1.01.stl – Very minor update to mesh
Battle Damaged Buildings (last updated 8/08/22):
- Damaged Floor.stl – Added new Damaged flooring insert (NEW OBJECT)
- Damaged Building – A v1.02.stl – Minor adjustment to floor socket and lowered some geometry to floor.
- Damaged Building – B v1.02.stl – Decreased shutter overhang for optimal FDM printing, minor wall & pipe adjustment
- Damaged Building – C v1.02.stl – Removed extruding bottom geometry, minor pipe adjustment
- Damaged Building – D v1.03.stl – Removed extruding geometry (floor & door), fixed floor socket orientation and lowered some geometry to floor.
- Damaged Roof – A v1.01.stl – Removed extruding bottom geometry
60mm Bases (last updated 17/10/21):
- 60mm – 07.stl – Modified debris
Slum Hab Stacks (last updated 2/12/21):
- Hab Stacks – Hab C v1.01.stl – Minor improvement to hatches
- Hab Stacks – Hab Family XXL v1.01.stl – Minor print optimisations
Exterior Wall Accessories (last updated 7/5/22):
- Billboard A v1.01.stl – Added more OpenLock Sockets for additional functionality
- Billboard B v1.01.stl – Added more OpenLock Sockets for additional functionality
- Waste Tank v1.01.stl – Fixed scale
Hospital (last updated 20/10/23):
- Hospital_-_Building_Back_to_Back_Open_A_v1_01.stl – Improved mesh and added OpenLock socket
- Hospital_-_Building_Back_to_Back_Open_B_1_01.stl – Improved mesh and added OpenLock socket
- Hospital_-_Building_C_v1_01.stl – Improved mesh
- Hospital_-_Roof_A_v1_02 – Improved mesh
LED Signs (last updated 5/2/23):
- OpenLock Caddy v1.01.stl – Minor geometry optimisation
- OpenLock Caddy (Flat Print) v1.00.stl – (NEW OBJECT)
- Sign (Single) – Water v1.02.stl – Kanji lettering orientation
- Sign (double) – Water v1.01.stl – Size adjustment
Lost Colony – Spaceship Graveyard:
Tech Heap / Junk Piles (last updated 26/9/23):
- Tech-Heaps-01.stl – Re-meshed and updated model
- Tech-Heaps-02.stl – Re-meshed and updated model
- Tech-Heaps-03.stl – Re-meshed and updated model
- Tech-Heaps-04.stl – Re-meshed and updated model
- Tech-Heaps-05.stl – Re-meshed and updated model
Sci-Fi Bases 27mm (last updated 13/6/23):
- 27mm_Base_10_v1_01.stl – Fixed floating geometry
- 27mm_Base_11_v1_01.stl – Fixed floating geometry
- 32mm_Base_17_v1_01.stl – Fixed floating geometry
- 40mm_Base_14_v1_01.stl – Fixed floating geometry
- 40mm_Base_15_v1_01.stl – Fixed floating geometry
Sci-Fi Scatter Pack Alpha (last updated 8/12/22):
- Cyro Chamber (Closed) v1.01.stl – Optimised mesh for resin printing (mow completely solid)
29/6/21:
- Roof 01.stl – Flipped normals repaired
2/9/21:
- Survivor Outpost Structure – 02.stl – Bottom of ladder was lower than floor. Has been fixed/raised for optimal bed placement
2/10/21:
- Internal Rooms & Corridors – Room – 02.stl – Horizontal beams were lowered to floor as they were slightly raised off the bed
Ordus Station:
Billboard (last updated 8/08/22):
- Billboard B – Board v1.01.stl – Cleaned up model and fixed bottom